Behind the Design

What The Moonstone Taught Me About Mystery

The Moonstone Diamond: Wilkie Collins' Legendary Gemstone

I've just closed the final page of The Moonstone, Wilkie Collins' 1868 novel — 158 years old this year, and still credited by many as the book that gave modern detective fiction its shape. A priceless diamond vanishes from a country house on the night it's given as a birthday gift, and every person under that roof gives a slightly different account of the evening it went missing.

Reading it wasn't just entertainment. It was a working lesson in the thing I've spent years trying to build.

The manners are doing the hiding

The social detail is what stayed with me longest. The way characters present themselves. The rigid courtesies covering real motive. Even the medical remedies of the day — a doctor prescribing champagne for a nervous complaint, as though it were the obvious treatment.

None of it is incidental. It all builds the world the mystery lives in, and it's a reminder that a good mystery is never only about the crime — it's about the society that produced it. Every gesture, every polite evasion, is doing double duty. Half the pleasure is learning to read past the manners to what's actually being withheld.

That principle survives intact into everything we make. A bank statement is not just a bank statement. A witness statement is a person choosing which words to use about themselves.

The puzzle, before you're given anything to hold

The opening stretch of The Moonstone does exactly what a great mystery should: it makes you sit with the who, the how and the why, turning them over long before you're handed anything solid. Collins refuses to let you settle. Several people could plausibly have taken that diamond, and he keeps all of them standing for a very long time.

That's the feeling I've spent years trying to bottle — and it's harder to manufacture than it looks. Writing one guilty person is easy. Writing three people who all look guilty, and keeping them all upright until the last piece lands, is most of the work in every case we ship.

Where the habit started

It goes back further than this book, if I'm honest. Long before Collins, I was working through a series of children's mysteries — three friends chasing down clues together — and something about that habit of noticing, doubting and reasoning never left me. It followed me into adulthood, through every crime novel and detective show since, and it's the same instinct that eventually became Exhibit A Mysteries.

What we build, and why it looks like this

Crime investigation puzzles you can hold in your hands and solve at your own table. Each case starts as a printed evidence pack — statements, reports, photographs, financial records, the physical paper trail — and layers in a set of digital gates: inboxes, banking portals, archives, all locked behind details you have to dig out of the evidence itself.

Nothing is handed over as a conclusion. If a fact can be shown through something you have to go and find, we don't print it as a statement. That rule came straight out of books like this one, where the reader is trusted to do the work.

The Moonstone isn't the only book behind how we build — the shelf includes plenty of other classic and modern crime writing — but it's a good example of the tradition we keep drawing from. Whether you want something to argue over with friends across a weekend, or a case to work through alone on a quiet evening, that tradition sits behind every one we release.

Read it free, before you buy anything of ours

Here's the part I'd rather say plainly than bury: The Moonstone is out of copyright, and you can read the whole thing legally, free, with no account and no email address, on Project Gutenberg.

It's 158 years old and it still holds. If you want to know whether the kind of mystery we make is the kind you enjoy, a weekend with Collins will tell you more honestly than any product page can. We keep a longer list of genuinely free options — and an honest account of what a paid case costs to produce — in our guide to free murder mystery games.

What's next

The Moonstone gave the genre one of its founding puzzles, and we think it deserves a case of its own. We're working on reviving it as an original Exhibit A Mysteries investigation — same DNA, new evidence, built for solving at your own table.

If you'd like to be first to know when it lands, subscribe using the form at the foot of this page, or follow us on Instagram and Facebook.

Until then: if you haven't read The Moonstone, it's well worth the detour. And if you'd rather solve something than read it, our current cases are waiting.

Why Every Suspect Has to Earn Your Suspicion

Behind the Design

There is a specific failure we design against on every single case: a solver opens the evidence packet, reads two documents, and names the culprit correctly before they have touched half the pack. It happened once, early on. It has not happened since — because we rebuilt the rule that governs every case that follows.

The rule is simple to state and hard to build: every case needs at least three suspects who all remain genuinely plausible until the full picture is assembled. Not one obvious culprit propped up by two thin decoys who fold the moment you look at them. Three real people, each with a real motive, each with something genuinely alarming attached to their name, each requiring an independently checkable fact before you can cross them off. Beyond those three, we add at least two more minor red herrings — smaller, faster to resolve, but still real leads, never throwaway names dropped in for texture.

The test we hold every case to before calling it done: could someone read any single document in the pack and confidently name the culprit? If the answer is yes, the case fails — no matter how good the writing is around it.

A red herring earns its place the same way the real culprit does

"Had a motive, but had an alibi" in two sentences is not a red herring — it is a shrug. Every suspect we build gets the same three-part arc: a real motive, a specific detail that should worry you, and a resolution that only comes from a fact you had to go and find and check yourself, not a line of text telling you they are innocent. If a lead does not earn that much, it does not go in the pack.

Discover, don't state

That connects to something else we hold to on every page: we never state a conclusion when a player could discover it instead. Early on, one of our evidence items said, in plain text, that a suspect had missed two loan payments — a fact handed over for free. The fix was not rewriting the sentence. It was deleting the sentence, and moving that same fact into a bank statement a player had to find the login for and read themselves.

The fact did not change. Who did the work to learn it did. That is the difference between a mystery you read and one you solve.

Nothing in the pack is labelled "optional"

It is tempting to label a thinner lead "Bonus — skip if you are short on time", but that instantly tells a player it does not matter, which defeats the entire point of a red herring. If a thread exists in the pack, it is there to be taken seriously.

And every page — evidence, quick-access cards, the ordinary institutional paperwork sitting between the pieces that matter — carries real content, never a couple of clues floating in white space. A half-empty page is its own kind of spoiler: it tells you where to look before you have earned the answer. A full page makes you do the work of figuring out which line is the one that counts. That is not padding. That is the actual product.

Who, what, and why — never who alone

Naming the right person is not solving the case. Every one of our report screens asks for the who, the what and the why, because a lucky guess and a proved conclusion should not score the same. If you can name the culprit but cannot say what they did or why they did it, the case is not closed — and the screen will tell you so.

How to check this in anything you buy

None of the above is proprietary. It is how fair-play mystery has worked since Golden Age detective fiction, and you can run the same tests on any kit before you spend money on it — open the PDF, find the solution page, read only the culprit's name, then ask whether any single document would have given that away. We put the full checklist in our buyer's guide to murder mystery kits.

If you would rather see the principle from the player's side, how to solve a murder mystery game covers the same ground from the other end of the table.

Every case built to the rules above — three suspects who stay standing, nothing solvable from a single page, and a verdict screen that asks you to prove it.

See the Cases Built on This →